Cluck It!
I worked with Curious Bear to help develop Cluck It! – a casual iPhone game of chickens crossing roads. It was accepted into submission last night, so we’re now live and avaliable! Go grab a copy (it’s only a dollar!) and let us know what you think. We’re pretty pleased with what we’ve accomplished, and we’ve had some great feedback so far. Some of it even from people who aren’t our mates!
Shipping an iPhone game is an eye opening process, really. While there are a reasonably large number of hoops to cross, it’s simply amazing how much easier it is than passing any console TRC process, in terms of requirements and amount of work. We probably went to submit about a week later than anticipated, due to finalling issues, but that’s still pretty good.
Cluck It! has some really neat features – I’m looking forward to discussing in detail some of the thinking behind the level design (my primary input into the game, along with the suggestion of keeping it to a one button interface). I was especially looking to build a game that, at the highest levels, captured the old school arcade experience of flow – but that was at the same time super casual. I think we achieved that nicely – especially once you get into the star rounds towards the end.

One of our early stages
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