Media links from the 48 Hour Game competition
I spoke to Yug and Matt at the 48 hour game competition, which can be heard on their podcast http://www.australiangamer.com/podcast/176_live_from_48hr_game_making_challenge_2009.html
I also did an interview for Amanda Dell on ABC radio as to why exactly a pro-team would be interested in the 48 hour game competition – MP3 here.
My Mechanical Romance : Mac and PC builds
So, the 48 hour game competition is now done with, and the level of entries was fantastic. I was especially impressed with the efforts of some of the amateur teams – amazing work from people outside the games industry, in crazy timelines, and with a surprising amount of polish. They also tended to sleep way less than us, who for the most part actually got some sleep in the middle there – we’re old men (well, some of us are) we can’t stay up for 48 hours straight making games!
On the nice side, our game “My Mechanical Romance” won the pro team competition. We used the three seed words (Giant, Storm, and Love) to tell a tale of Giant Robots who, after fighting oppression for many years, have finally been allowed to be wed. You control the forces of the wind in order to blow the clouds around Central Park, keeping them away from the Giant Robot Weddings and (once you get to Level 2) into the various groups of protesters who arrive.
It’s a simple piece, but I find the mechanic really interesting, and I’m fascinated with where we can take it. There’s a build below for people who’d like to play it on PC – I’d provide the Mac and Webplay builds, but for some reason they’re huge – I’m going to take a look at that tomorrow and see if I can’t get them smaller.
Edit : Large Intel Mac build now available for your delight!
So, enjoy our little piece of 48 hour pro-Giant-Robot-Wedding touch controlled fun : My Mechanical Romance!

My Mechanical Romance, a literal screenshot
Some quick instructions – hold down the mouse and drag the cursor to blow a breeze across the clouds. Keep the mouse held down for longer breezes. Keep clouds away from weddings, and over protesters. Enjoy having a play!
PC Build : My Mechanical Romance
Intel OSX Build : My Mechanical Romance (40 odd MB)
48 Hour Games Competition
I’ll be at the http://www.48hrgamecomp.com/ along with the gang from Curious Bear. Will be really interesting to see what we can come up with in two short days, as well as how everyone else does. In addition, this will be our first project using Unity and will act as a great test bed to see how that goes. I’ll provide updates over the course of the weekend on Twitter, and then a summary here once done.