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	<title>Impossible Changing Brain Foundation</title>
	<link>http://icbf.com.au</link>
	<description>Changing Brains Since 2009</description>
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		<title>Why I&#8217;m Betting on Team Bondi</title>
		<description><![CDATA[Two events have recently placed Team Bondi into the local game development news. First, is was recently announced (although not by them) that they were delaying their long awaited LA Noire into 2011, second an anonymous insider started airing dirty laundry on Twitter. The combination has the Australia development community once again discussing Team Bondi, [...]]]></description>
		<link>http://icbf.com.au/index.php/2010/08/31/why-im-betting-on-team-bondi/</link>
			</item>
	<item>
		<title>Indy dev needs free borders</title>
		<description><![CDATA[It was announced today that the government plans to &#8220;close a loophole&#8221; and require games released on the iPhone and other smartphones to apply for classification, at an expense per title of between $400 and $2000. This will have two inevitable impacts on the Australian development community. Firstly it will result in many (nearly all) [...]]]></description>
		<link>http://icbf.com.au/index.php/2010/08/16/indy-dev-needs-free-borders/</link>
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	<item>
		<title>Transmedia : How to bring traditional media to games</title>
		<description><![CDATA[I&#8217;m speaking at X Media Lab next week, and this is the talk I was going to give. Instead, I&#8217;ve opted for something completely different &#8211; because I&#8217;m changeable like that. This piece is aimed at traditional media producers who are looking to make the move into making games, of one sort or another. The [...]]]></description>
		<link>http://icbf.com.au/index.php/2010/07/22/transmedia-how-to-bring-traditional-media-to-games/</link>
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		<title>Upcoming speaking engagements</title>
		<description><![CDATA[I&#8217;ll be speaking towards the end of the month (27th of July) at XMediaLab, specifically on the most common mistakes people make when trying to take a transmedia property into the gaming space. I&#8217;ll definitely turn that into an article here once done, but it&#8217;s more exciting (and probably more rant like) if you come [...]]]></description>
		<link>http://icbf.com.au/index.php/2010/07/12/upcoming-speaking-engagements/</link>
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		<title>A game developers thoughts on Reddit, and the life cycle of online communities.</title>
		<description><![CDATA[It&#8217;s interesting to watch the dilemma that Reddit is currently in. For those not up to speed, they&#8217;ve become stuck in a position of low cash flow, and they&#8217;ve asked for donations in order to hire more staff (beyond their current four engineers). This has been widely reported as &#8220;internet company begs for survival.&#8221; I [...]]]></description>
		<link>http://icbf.com.au/index.php/2010/07/12/online-communities-and-the-cycle-of-life/</link>
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	<item>
		<title>DIAlogues</title>
		<description><![CDATA[On the 23rd of June I&#8217;ll be talking at the DIAlogues If you&#8217;re interested in getting an overview of the dramatic changes the games industry has gone through, and the opportunities that will create &#8211; this is the talk for you!  Hope to see you there!]]></description>
		<link>http://icbf.com.au/index.php/2010/06/21/dialogues/</link>
			</item>
	<item>
		<title>Building Defiance</title>
		<description><![CDATA[Taking the next step from being a solo operator, and starting a studio with the most talented people I know. Exciting times, working on projects that thrill me, and hopefully building new strength in the Aussie industry. Here&#8217;s to the future! Day one of the new studio]]></description>
		<link>http://icbf.com.au/index.php/2010/06/01/building-defiance/</link>
			</item>
	<item>
		<title>Game On</title>
		<description><![CDATA[I&#8217;ll be speaking at Game On (at QUT, Kelvin Grove) this Wednesday 14th April &#8211; hope to see you there!  Lots of thoughts post GDC which I&#8217;ll try and roll into a post soon.  I&#8217;ve got multiple really exciting projects on the roll at the moment &#8211; cant&#8217; wait to be able to go public [...]]]></description>
		<link>http://icbf.com.au/index.php/2010/04/12/game-on/</link>
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	<item>
		<title>Is Elegance all it&#8217;s cracked up to be?</title>
		<description><![CDATA[If you get a bunch of game designers together to talk about any sort of game system, it won&#8217;t be long before one of them asks the primordial question &#8211; &#8220;Yes, but is it elegant?&#8221;.  Elegant is design short hand for effectiveness and simplicity, combined with a certain grace of application.  Grace is a nice [...]]]></description>
		<link>http://icbf.com.au/index.php/2010/01/25/is-elegance-all-its-cracked-up-to-be/</link>
			</item>
	<item>
		<title>Is finding great game designers another Quarterback Problem?</title>
		<description><![CDATA[There&#8217;s an excellent article by Malcolm Gladwell in the New Yorker discussing what he calls the Quarterback Problem. In short, there are certain jobs where almost nothing you can learn about a candidate will accurately predict how they&#8217;ll do once they&#8217;re hired. That, combined with reading Joel Spolsky talking about hiring good coders, led me [...]]]></description>
		<link>http://icbf.com.au/index.php/2009/12/14/is-finding-great-game-designers-another-quarterback-problem/</link>
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